PCB Workshop
Solder, pour, and take home a board that works. Bring nothing if you have never held an iron; the session starts from "which end is the ground".
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Run by the departments
Departments open their lab doors for a few short hours. Components are provided; expertise must be signed up for separately.
Solder, pour, and take home a board that works. Bring nothing if you have never held an iron; the session starts from "which end is the ground".
Build, tune and argue about a game engine for three hours. The department insists this is educational and will not be taking questions.
Make screens that read well at 3 a.m. on a projector nobody has calibrated. Type, colour, contrast, and one golden rule: never animate the important part.
What your ping times actually mean, why 40 ms is not a moral judgement, and how to read a packet capture without a degree in anything.
Companion to the programming events. Learn to tell a bug from a hexadecimal, and why the second is far more likely to be the problem.
Write the model yourself before you import it. One session, no frameworks, and a much better understanding of what the library is doing.
Seats are limited, not numbered. Register before the session or bring a cushion and patience.